Assets¶
Defines list of assets and their properties for conversion.
Format¶
Each section must contain the scheme key, with the name of a scheme file that defines how to convert assets in this section.
It may contain any number of additional properties, as defined in the scheme file.
It may contain multiple asset names to convert with the same set of properties.
Example scene.assets¶
[]
scheme = model
material = amber.cpm
scale = 50
axes = +x-z+y
MosquitoInAmber.glb?Amber
[]
scheme = model
material = mosquito.cpm
scale = 50
axes = +x-z+y
MosquitoInAmber.glb?Mosquito
[]
scheme = model
bones = true
turtle.glb?BackFlippers
turtle.glb?Eyes
turtle.glb?Shell
turtle.glb?UpperBody
[]
scheme = skeleton
turtle.glb;skeleton
[]
scheme = animation
turtle.glb?Swim
[]
scheme = texture
srgb = true
turtle.glb?BackFlippers_albedo
turtle.glb?Shell_albedo
turtle.glb?UpperBody_albedo
[]
scheme = texture
turtle.glb?BackFlippers_special
turtle.glb?Shell_special
turtle.glb?UpperBody_special
[]
scheme = object
MosquitoInAmber.object
turtle.object
[]
scheme = pack
scene.pack