Assets ====== Defines list of assets and their properties for conversion. Format ------ Each section must contain the ``scheme`` key, with the name of a scheme file that defines how to convert assets in this section. It may contain any number of additional properties, as defined in the scheme file. It may contain multiple asset names to convert with the same set of properties. Example ``scene.assets`` ------------------------ .. code-block:: ini [] scheme = model material = amber.cpm scale = 50 axes = +x-z+y MosquitoInAmber.glb?Amber [] scheme = model material = mosquito.cpm scale = 50 axes = +x-z+y MosquitoInAmber.glb?Mosquito [] scheme = model bones = true turtle.glb?BackFlippers turtle.glb?Eyes turtle.glb?Shell turtle.glb?UpperBody [] scheme = skeleton turtle.glb;skeleton [] scheme = animation turtle.glb?Swim [] scheme = texture srgb = true turtle.glb?BackFlippers_albedo turtle.glb?Shell_albedo turtle.glb?UpperBody_albedo [] scheme = texture turtle.glb?BackFlippers_special turtle.glb?Shell_special turtle.glb?UpperBody_special [] scheme = object MosquitoInAmber.object turtle.object [] scheme = pack scene.pack