Material ======== Typically uses .cpm extension (Cage Pbr Material). Example ``amber.cpm`` --------------------- .. code-block:: ini [textures] albedo = amber_albedo.png special = amber_special.png normal = amber_normal.png [render] shader = amber.glsl Example ``everything.cpm`` -------------------------- .. code-block:: ini [base] albedo = 0, 0, 0 intensity = 1 opacity = 0 roughness = 0 metallic = 0 emission = 0 mask = 0 [mult] albedo = 1, 1, 1 intensity = 1 opacity = 1 roughness = 1 metallic = 1 emission = 1 mask = 1 [textures] albedo = albedo.png special = special.png normal = normal.png custom = custom.png [render] shader = standard.glsl layer = 0 [animation] duration = 1 loop = true [flags] cutOut transparent fade orderIndependent twoSided noDepthTest noDepthWrite noLighting noShadowCast noCulling